Can someone please fix ( improve ) Roll20 character sheet?


#32

I think if you could make the extras a different tab then folks who need them can still use them.

Would suggest looking at the Ironsworn sheet as it is a terrific translation of the table top sheet and includes lot of options with pull downs and so on.


#33

Nooo, all on same page please :stuck_out_tongue: scrolling down is much easier than changing tab


#34

We tried to make it very friendly to Homebrewing, and also include all the rules we could gather from various books. Not only core.

In any case this is why we have + so you can close all optional rules you dont use.

As for ā€œOther possessionsā€. If player has Wagon, Keep ā€¦ bank. Whatever. Our goal was that you dont need to keep any other notes except the character sheet.

That being said. I am also for blank boxes. So players can fill them with what they want. And also different tabs.

Problem is, limited knowledge of programming. So we did best we couldā€¦


#35

This is such a monumental contribution to this community. thank you very much.

I am confused about a part of this thread. Do we need to do something in roll 20 to get the new character sheets? or do we just need to keep checking for the new sheets. As much as you have limited knowledge of programming, some of us are completely oblivious.


#36

You did a great job!

Keep the note bit, use it for quest info or little tid bits from adventures i want to remember.

ā€œGremly the Goblin owes us!ā€


#37

At the moment we are waiting for roll20 to approve the sheet and add it to free collection.

And than it will be available for everyone :slight_smile:


#38

Update: I finally got through Github last Friday and submitted the sheet. The sheet was rejected and tonight I fixed it so that it should pass the test. Iā€™m going to test all the options tomorrow in case I messed something up while fixing it (like combining different attributes where they shouldnā€™t). I hope to submit my redone character sheet tomorrow or on Thursday.

Edit: Just to press this some more: Iā€™m not a programmer or someone who is easy with computers, so the whole process is going very slow. But at least itā€™s being done.


#39

Really grateful, man. We all owe you a pint.


#40

Haha, Only when itā€™s finally on roll20!


#41

alright, I just found out that if you resize the window and make it small some input boxes are starting to overlap. Thereā€™s an easy fix to that (putting the boxes underneath each other instead of as columns), but itā€™s not pretty.
Also I have to change some of the attribute names to comply with the code of conduct, but thatā€™s an easy fix.


#42

I really, really appreciate the effort (ha) youā€™ve put into this. Despite the fact ICRPG is a such a simple game, a good looking, functional char sheet on Roll20 makes it easier to lure people away from other games, or simply consider playing ICRPG.

Thank you.


#43

Itā€™s done, itā€™s uploaded to roll20 and you can find it in the sheet list now :slight_smile:


#44

Youā€™re awesome, sir. Thank you.


#45

Just tried it out. Great work! Very versatile. I clicked on MAGIC and, just wow!


#46

Thanks :smiley:

Tonight Iā€™m testing the sheet with Altered State. I already found a bug and some inconsistencies. One is that the roll button of Basic Work rolls Wisdom :ā€™) A good way to not use that button is to use a macro to roll Basic, instead of straight from the sheet. The attribute Basic Work still works as normal, just the button is wrong.

Next to that I want to add a Healing stat for Altered State (d10), change attr_ult to attr_ultimate (for consistence) and there needs to be added some white space between class and origin.

Let me know if you find other bugs!

edit: I want to edit the sheet this weekend, so it will be fixed hopefully somewhere next week or the week after!

Edit 2: We actually found out all the effort roll buttons are wrong :frowning:


ALTERED STATE IS LIVE ON DRIVETHRU
Can someone plese repair the character sheet on roll20!
#47

Just updated the new sheet. It will hopefully be changed by roll20 within a week. My changes:

  • Fixed the effort roll buttons. They should work in the updated version
  • Added Healing and Rage dice underneath Altered State
  • added a white space between class and origin

I didnā€™t change the ultimate attribute, because people are using the sheet and would lose their entries in that stat if I did that.


#48

Thatā€™s awesome, thanks for the hard work.


#49

Hey all, the sheet is such an improvement! Thanks. Two things I noticed though is that there seems to be no field for Max Health as well as a field that shows the Full sum of armor. The First is useful to remember what your max health is so you can heal back up properly. Not so much an issue with ICRPG but I noticed it missing. The Second one is more of a thing as I like to put the AC into the Blue bar in Roll 20 so I donā€™t have to look at character sheets and can tell right away if I hit or not. I assume the field is there as its shown on the sheet, I just canā€™t find it in the drop down menu when I try to assign the value to the blue bar.


Roll20 Macros - Automate the your rolls!
#50

Hi Shield Wall brethren,

Iā€™ve worked a lot on a list of macros that utilize this sheetā€™s attributes. In order for these to be useful, you need to place them in your Collections tab as a macro and then set them visible on your macro bar, OR you could place them as an ā€œabilityā€ within the character sheet (Open character > Attributes and Abilities Tab > Add, Paste, test). From there, you could make them token macros OR have them added to the macro bar as well. I shared a single player sheet with the players and had them check the box to add the macros to their own macro bars so they were always visible.

Hereā€™s some of them:

ATTEMPT Roll + EFFORT Roll. Select a token with an attached character sheet before clicking. Prompts the player to select a STAT then an EFFORT type.

&{template:default} {{name=Attempt by @{selected|character_name}}} {{?{STAT
| Strength, Strength=[[1d20+@{selected|strength}]]
| Dexterity, Dexterity=[[1d20+@{selected|dexterity}]]
| Constitution, Constitution=[[1d20+@{selected|constitution}]]
| Intelligence, Intelligence=[[1d20+@{selected|intelligence}]]
| Wisdom, Wisdom=[[1d20+@{selected|wisdom}]]
| Charisma, Charisma=[[1d20+@{selected|charisma}]]
}}} {{?{Which Effort?
| Basic, Basic Effort=[[1d4+@{selected|basic}]] 
| Weapon, Weapon Effort=[[1d6+@{selected|weapon}]] 
| Magic, Magic Effort=[[1d8+@{selected|magic}]] 
| Ultimate, Ultimate Effort=[[1d12+@{selected|ult}]] 
}}}

Simple CHECK Select a token with an attached character sheet before clicking. Prompts the player to select a STAT.

&{template:default} {{name=Attempt by @{selected|character_name}}} {{?{STAT
| Strength, Strength=[[1d20+@{selected|strength}]]
| Dexterity, Dexterity=[[1d20+@{selected|dexterity}]]
| Constitution, Constitution=[[1d20+@{selected|constitution}]]
| Intelligence, Intelligence=[[1d20+@{selected|intelligence}]]
| Wisdom, Wisdom=[[1d20+@{selected|wisdom}]]
| Charisma, Charisma=[[1d20+@{selected|charisma}]]
}}}

EFFORT roller Select a token with an attached character sheet before clicking. Prompts the player to select an EFFORT TYPE and if they need to add ULT.

&{template:default} {{name=Effort done by @{selected|character_name}}} {{?{Which Effort?
| Basic, Basic Effort=[[1d4+@{selected|basic}]] 
| Weapon, Weapon Effort=[[1d6+@{selected|weapon}]] 
| Magic, Magic Effort=[[1d8+@{selected|magic}]] 
| Ultimate, Ultimate Effort=[[1d12+@{selected|ult}]] 
}}} {{?{ADD ULTIMATE?
| no :(,=| YES, ULT BONUS! =[[1d12+@{selected|ult}]] 
}}}

Add ULTIMATE. For those scenarios when you just need to add your ULT EFFORT to an effort roll or whatever. Select a token with an attached character sheet before clicking.

&{template:default} {{name=ULTIMATE! by @{selected|character_name}}} {{ULTIMATE BONUS [[1d12+@{selected|ult}]] }}

RECOVER HP.
REQUIRES API ACCESS at PRO membership level. Select a token with an attached character sheet before clicking. Prompts the player to select a TARGET (another token), and then HP is restored to that token equal to a standard recovery roll. Requires the Token-Mod API added to the game. Place HP in Bar #1 for this to work.

!token-mod --set bar1_value|+[[@{target|Target 1|constitution}+1]]  --ids @{target|Target 1|token_id}
/em healed @{target|Target 1|token_name} for (@{target|Target 1|constitution}+1).

HEAL custom number of HP.
REQUIRES API ACCESS at PRO membership level. Select a token with an attached character sheet before clicking. Prompts the player to select a TARGET (another token), and then HP is restored to that token equal to the number supplied by the player. Requires the Token-Mod API added to the game. Place HP in Bar #1 for this to work.

!token-mod --set bar1_value|+[[?{How many hit points?}}]]  --ids @{target|Target 1|token_id}
/em healed @{target|Target 1|token_name} for ?{How many hit points?} hit points

#51

This is excellent. Many Thanks !

I have been gifted subscription to roll20, and I am working right now on a new sheet with full graphic updates.

This is preliminary UX sketch :

I will be sure to go over your great scripts and implement them.

Also if anyone has any ideas for what you would like to see implemented. Post here