So, this is an idea I have been working on. I don’t even have a proper name for the setting yet. It’s a more silly lighthearted somewhat Adventure Time-esque setting. I ran sort of a light version of it with my friends on Friday night as a one-shot. The hero’s where city guard trying to retrieve the cities magical bell. It was a fun session, but there is a lot more I want to do with the setting.
The main sticking point for that game was magic stickers (I told you it was silly). Essentially, the stickers come in randomized packs, and allow you to enchant just about anything. It’s also possible to use Effort to modify the stickers enchantment, but my players mostly stuck with the standard abilities. The basic 20 stickers I used did everything from making an item glow in the dark like a lightbulb, to letting you make a magical girl style transformation.
The other mechanic I tried, that also went pretty well, was using Effort for a moped chase. The enemies trying to get get away using Effort, while at the same time the hero’s where using Effort to try and catch up.
Even though it’s a strange setting, I want to explore some ideas I have for weather, factions, and maybe even monster training. I have a dream of making my own system, but I just keep reinventing ICRPG. This is just another idea on the pile, so this could be nothing, or maybe I could make it into a module for ICRPG, or maybe I will build it up into its own thing.
What do you all think? Too silly? Not silly enough? Worth exploring more?
Ok, here is my EXTREMELY rough idea somewhat laid out. I may or may not leave this up, we will see how it goes. Normally I don’t share things this early in the process like this, but I wanted to give it a try. Let me know what you all think!