I’m curious as to what each of you views as the bare bones for a successful session. Thoughts around prep for ongoing, new and one-shot sessions, as well as further discussion is welcome!
I want to try challenging myself with 30 minute prep to avoid going overboard and getting burned out so fast. That way I can also learn to keep it short and sweet and easy to plug-in on any day that fits.
Here’s hoping this can also be a fun little thread for others to gather inspiration
I’ll start with my own, rookie thoughts to get this thing started:
For a short one-shot, I’d have to plan enough content for my 5 players; I’ve learned it takes a lot more time around the table in comparison to 3 or even 4 so I’d multiply my expected time by 2. I’d likely create 2 rooms:
The first room would build up towards the second room, relying on NPC interaction and short, 1hp fights (but many enemies just slog things down so I’d try making it timed and cinematic, maybe as a theatre of the mind sequence?). I’d also want to try including one sentence long side-quests to add treats and threats to the game. If they progress faster than expected, I could add these to increase both time and depth of the session.
The second room would include a tough boss/challenge, avoiding heavy backstory and just focus on the experience. I’d keep the rest of the time open for an aftermath of the adventure, hopefully giving it enough time to turn into this memorable moment.
For planning the details, I’d apply the LOGS method - Location, Obstacle, Goal, as well as Stakes (borrowed from @Andreas), both on the whole adventure as well as each room because I have no idea what I’m doing and I need any inspiration I can get
The boss would be created by reskinning and tweaking an existing enemy to my liking. For a challenge room, I’d try adding room heart and some traps/timers to make it tough.
Then if I still had time left, I’d draw the boss token, and try sketching the general mood of the area and any key NPCs. But I think at this point I’d have ran out of time so I’d end up having to use a simple NPC placeholder instead.
Now I’d love to hear from you guys! How would you cram your active planning into a limited amount of time?