This is a work in progress, but I’ve been chewing on an idea that was brought up in the Discord Server: Wizard Death Squad.
Overview
Instead of Viking Immortals and Humans, you have Wizards and Warriors. There are only 10 Wizards (think the 5 Wizards in Lord of the Rings) and they only get 3 lives. They’re the IMMORTALS of this hack. Other details for the setting include:
- Magick Spells are items that can be pushed, broken, or traded
- The only inherent spells come from the Runes (limit of three)
- Wizards get the HUMAN starting allotment of dice for skills
- Warriors get the IMMORTAL starting allotment of dice for skills
- Keep the stats the same
- Wizards can’t use metal items
- Warriors can’t use magic items
- Spells use a variety of Dice Rolls/Stats
Wizard Type
Stat Bonus: +1D WITS, +1D GUTS
Special Skills
- Master of Fate: When rolling a skill, you may flip a single die to it’s opposite face
- Increased Resolve: You’re total Resolve limit can be increased to 7D instead of 6D
Skills: 4D split among 1-2 skills
Gear: 4 Basic, 2 Armor, Cannot use Metal
Warrior Type
Stat Bonus: +1D POWER, +1D AIM
Special Skills
- Sunder Expert: If you score a hit, you can choose to apply it to enemy gear or armor
- Keep Fighting: You may take a single hit while unarmored. This resets with your RESOLVE
Skills: 6D split among 1-3 skills
Gear: 2 Basic, 4 Armor, Cannot use Magic
My hope would be to have each type have its own flavor. Wizards aren’t wearing much physical armor but they have these Wards that take hits and act like armor but you might have a fire ward or an ice ward that has some effect as it protects you (Still only three hits though, like in VDS). Then you’ve got Warriors using metal weapons and armor to protect themselves as they get into the thick of things, but yeah. Mostly just a reskinning of VDS, trying to keep as much of the system intact using the Core Hack.
Oh and I hacked together a quick concept of the cover if I ever get around to flushing it out completely: