Working out an idea on a Sunday afternoon- how to make a megadungeon that matches ICRPG’s mechanics and speed. Now to block out each level…
Behold the post-post-apocalyptic Underlair of Demonlord Mercedes Sodacan!
Working out an idea on a Sunday afternoon- how to make a megadungeon that matches ICRPG’s mechanics and speed. Now to block out each level…
Behold the post-post-apocalyptic Underlair of Demonlord Mercedes Sodacan!
Very nice! I think you’ve achieved your goal. As a GM I could easily take no more than what you’ve put down here and run with it playing RPG.
I love your guiding principles! The focus on variety while streamlining the experience is fantastic!
Please share more of this!
Oh I will for sure. I’ve really missed using pen/brush and black ink, so I’m going to draw each level on Bristol paper - I’ll post them and their keys on here when I’m done.
Your guiding principles are spot-on! With those plus Overview map this is the start of a great dungeon.
Very Nice!
Like the Post Post Apocalyptic Theme and the Level Names are inspiring.
Keep us updated!
Aye, aye, Captain!
Heading to NYC for the weekend, back at it next week. They’ll be up here by next Friday!