So I want to run Borderlands in ICRPG


#4

I think it’s a great idea. Borderlands has a special place in my heart.

For me, I think you can run an ICRPG Borderlands game as easily as having everyone make a Warp Shell or Altered State character, using Ghost Mountain as a setting, and then pumping Welcome to Fyrestone through your audio system.


#5

I think it sounds awesome, and I’m definitely interested in hearing more about it.


#6

For the manufacturers, you could use tags like: “fire, explosives, demolition, loud, heavy” only available one one, while “cold, freezing, slowing, crystal, critical, one use, fragile” by other company.


#7

@Alex I haven’t picked up Worlds but that would probably be a great idea! I think I would still write up some character archetypes, but I would steal/re-flavor whatever I could from the existing materials.

@urfaes If I come up with anything I will be sure to post it!

@nullzero My thoughts exactly. I envision the tables being roll for Manufacturer, Roll for Weapon type, Roll for generic improvement, and then roll for manufacturer specific improvement. For example you could roll for a Maliwan Pistol that has a Scope and does Fire Damage. Or you could roll up a Dahl Shotgun that has a bayonet and does burst fire when you aim.

The real trick is defining all the various fiddly bits like what a scope means mechanics wise, or what extended magazines do.


#9

I hate plugging my own stuff, but Altered State would be a good resource too.


#10

Haha, I love it! Borderlands is one of my absolute favorite series of games. :heart:


#11

Yes! I just finished my groups 5e Curse of Strahd campaign yesterday. Will be taking a break as DM but have already discussed running a short cyberpunk adventure and will be using Altered State. I am super excited for it!


#12

You might want to check with @Chuck_Lemons. I think he might have done this already…or am I thinking of someone else???


#13

@Jason_Scranton was doin et! (I thunk)


#14

@Paxx @GMagnus Awesome! I should have done a search before posting to see if there was something someone posted already haha.


#15

Lol damn I thought it was Keep on the Boarderlands. Sorry xD


#16

Haha no worries! I had seen that here before.


#17

But @GMagnus, it sort of kind of can be KEEP ON THE BORDERLANDS! :smirk:

“Welcome to Pandora.”


#18

After rereading the post…no I don’t think anyone has built anything up.

I don’t know borderlands well enough to propose type, abilities, powers or augments as proposed in QS2. But it should give you a great example of weird angles you can take things.

As to tactical feel…a couple of odd limitations and you would add to the tactical feel.

Cover rules, (partial cover requires an aim to hit)
concealment rules. (Concealment requires effort to overcome)
less abstract movement distance.
Aim is a movement action with 0 movement.

And you have a more tactical game.

Add lethality, making it harder to heal (d4)…and you have very careful tactical game…but might loose some of the over the top fun!


#19

So, this is coming out:


#20

Great ideas! What do you mean by QS2?

I think less abstract movement would have to be a thing, but you could mix it up. Like, pitched battles with lots of enemies have grid maps, but in between that you could still use the regular ICRPG zones/movement.

As for the lethality, I would actually want to lower it a bit. In Borderlands the dying mechanic is like this:

  • If you drop to zero hit points, you enter Fight For Your Life Mode; you have thirty seconds to live, can’t move, and can’t aim well. But if you kill an enemy, you get a second wind and pop back up with some health. A teammate can also revive you if you when you are in Fight for your Life.
  • When you die, your character gets resurrected back in town at the New-U cloning station for a portion of your money.
  • Finally, as I mentioned you can get personal shields that auto recharge as long as you don’t take damage.

I think adding these less lethal aspects could really ramp up the action and adventure aspect of the game and encourage that run and gun type feeling (which is what I would be going for). Combine that with lots of timers and keeping the table moving fast and this could be a pretty fun game.


#21

QS2 = QuickStart 2nd edition.

Reducing lethality with shields and such can make for very long combat sessions without much resolution. I personally am bored with combat after about 30 minutes. Other confrontations I think should be 10 minutes.

If doing shields…say 10 temporary HP…roll a d4 for recharge if not hit in last round…requires record keeping and after action calculations…
In essence it works but slows things down.
I would recommend charges, that need to be rolled…you have 4 charges, 1 charge = D6.

So, the charges, might be 4 temp HP or 24…but they Max out at ten, and I need to choose how and when to use them.

Or you can use charges just to augment any of your own rolls…or charge your shield…now the choice gets exciting!!!

At the beginning of every fight I have 4 charges…I can use them to add to my D20, add to my effort on something…or recharge my shield.

“I just hit the the big bad boss with my tiny dart shooter…I’m going to use all 4 of my charge dice on effort to make it hurt!!”

It goes off of intended IP, but makes the choices more impactful…risk vs reward calculations.


#22

I like those ideas a lot! As another thought, it would be pretty easy to convert Surge Dice from Altered State into shields.

As an action, you can bank a surge die. On any subsequent enemy turns when you get hit you can choose to expend a surge die (Lets call them Shield Die) to absorb some of the enemies effort against you.

To have this ability, you must be equipped with a shield generator (Like in the video game, you need the actual item). Depending on your shield generator, there are different limits on how many shield dice you can bank (A standard shield might have 2). Further, stronger shields could use a higher effort die. And shields (Like guns in Borderlands) can have special modifiers that depend on these die as well (Bonus damage using the shield die, Elemental resistance, etc). This would keep closer to the lore of the video game.

Anyway, after all the discussion here i think the first thing I should do is write up some Loot rules and tables. They might be a fun concept for any sci-fi game as it is.


#23

Welcome to the mind sink hole!!!:beers:


#24

Hey, i have an idea, instead of making a specific type of character, instead brew a list of abilities and traits and other hero type stuff to pick yourself when you upgrade a character, that way having ability to make your own character, for example i have an idea of a borderlands character that has Flaks invis + resistance boost and a spare special gun, but none canon class has anything of it… except flak having an invis