I have been thinking of this for a while since replaying Borderlands 2 recently and wanted to see what people thought of my initial ideas.
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It has to have lots of random loot (Guns!). I think you could make up a really quick to roll table that would give you a unique gun like in BL with modifiers like Gun type, manufacturer, special statistics, etc. And the DM could always roll a few ahead of time for when you don’t want to slow things down at all. For the right player I think this kind of system would be really fun. Especially since ICRPG encourages destroying/losing loot.
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Gun types do different weapon effort (pistols are d4, submachine guns d6, and so on up to rocket launchers that do a d20).
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Energy shields would be a thing. Players can have a bonus heart in the form of an energy shield. Easily depleted by electric damage but auto recharges automatically with d6 effort if you avoid damage for a round. Like guns, shields could have different properties as well, things like Fast Recharge = d8 effort. Amp Shot lets you sacrafice shields for extra damage, or Nova shields that explode and damage all nearby enemies when depleted.
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Characters classes based on the Vault Hunters from the four games and enemy classes, each with an “Action Skill” they can trigger for a special ability, which then has a d4 cool down timer or something. Maybe some light skill trees as well for a bit of progression and choice.
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The game would probably be a little more tactical in nature than ICRPG is in the standard sense. I could see this game using battle maps that are a little less abstract, though I probably would not use a grid.
Anyway, I have some notes written up (very rough draft) on the loot concept. What do you think? Is this something you would play?