After being reminded of the ammo dice @Shadymutha implemented in a version of Black Light, I was just hit with this idea. Is it the lack of sleep talking or am I on to something?
Instead of tracking bullets fired and when to reload and how much more ammo you have left… how about this?
The first time in a session that you roll a 1 for gun damage, you must reload the gun before firing it again. The second time in a session that you roll a 1 for gun damage, you are out of ammo for that particular weapon for the rest of the combat. The third time that you roll a 1 for gun damage, you are out of ammo for that weapon the rest of the session.
Thoughts? Refinements?