So I’ve been exploring the world of rules lite and alternative systems for sometime. ICRPG appeals to me on so many levels but the quest is never over.
I’ve recently discovered Knave by Ben Milton. If you are unfamiliar, It is legit classless and extremely OSR compatible. You should be able to run Knave characters through just about any osr style adventure with minimal tweaking. From the pdf:
Every PC is a Knave, a tomb-raiding, adventure-seeking ne’er-d-well who wields a spell book just as easily as a blade
Now this isn’t a commercial for Knave. But I was pretty enamored with the ideas there. I think it could use a bit more fleshing out personally.
So I was looking at ways to mesh the best parts of both Knave and ICRPG. Then it sort of occurred to me. ICRPG, despite having classes, is a classless system. There is nothing at all special about the classes themselves other than the “recommended” starting gear and milestone rewards. There is nothing preventing me from saying ANY PC can choose milestone rewards from any “class” presented in core.
Fast-forward a bit and I am reading Blood & Snow and come upon trumpet toots Character Tags. PING PING PING, light bulbs start going on.
THIS is what classless is! I am one of those that needs structure. Initially the ICRPG classes as they are wasn’t jiving for some reason and I couldn’t really put my finger on it. loot based leveling also is a mind warp for me, but thats a different story.
But the Tags… TAGS are the answer. What if… what if I took the core classes and made them Tags instead? You can still help a player realize their character vision through milestone rewards that compliment their tags.
This gets me the free-form I like in knave, combined with the mechanics of ICRPG that I like.
Now, B&S has been available for some time and I am sure I am not the first to think along these lines. Has anybody else reworked the system in this way? I’d be curious to see your takes on it.