Hello peoples!! Hope y’all doing well through this craziness. I have a question to pick your brains.
Now In my games I’m very “do what you want”. I don’t do starter loot or set bioforms. If you want to be a frog person, cool. We decide on about 3 abilities based on your form and “class”. And off we go.
My friend wants to play as a mage and it’s his first time playing. Very Elemental based. Maybe some simple levitation.
My question is… How many spells should I give him to start with?
I was thinking 4 and no spells as loot during the game, or 3 with 1 as loot.
Thoughts on number of spells to start with?
Levitate-target touched floats upto 6ft high for D4 rounds.
Firebolt- magic damage upto far, close blast.
Lighting spear- lightning damage upto far, x2 vs metal.
Ice sheet- range Far, blast Close. Ground in area becomes hard (dex) to traverse and take Weapon effort from falling hail stones. Lasts for D4 rounds.
Something like this anyway. Let us know what you think.
I have ideas for stone skin armour bonus spell, vines for grappling enemies and stuff like that.