Anyone have a way to do heavy vs light armor in ICRPG? Having a “heavy armor” tag would be great so I can assign certain checks as “hard” while in it (sneaking, swimming, and casting arcane spells would be the top 3). I think I will add those to shields for sure but need something for platemail.
I want to keep things simple but I would like to open up that design space. I was thinking, there is a cap on the number of weapons equipped but not armor. What if the amount of “armor” items also had a limit. I think 5 could work (or 4 if you wanted a lower AC cap). Heavy armor pieces (closed helms, breastplates, heavy pauldrons, etc) could each give 2 ac and light armor pieces (skullcaps, chain shirts, bracers, rings of protection, etc) each gave 1 ac. That makes it easy to tell the difference between the two.
Every piece could take one gear slot but wearing even 1 piece of heavy armor incurs the heavy armor penalty. You could add a bit of crunch and say you could wear a number of heavy armor pieces equal to your Strength and avoid the penalty (Muscle Wizards!).
Thats as simple as I could figure. Anyone doing something more efficient?