Loved it. Did not anticipate how refreshing it would be to have a single Room Target, or how the timer would give a really satisfying urgency and sense of consequence.
It feels so good to have everything clear for the players - no hazy DCs they don’t know if you’re fudging. The whole drama just has such an edge because they know how high they have to roll, and instantly know if they hit it.
My players had the best time I’ve seen them have in a while. And I felt able to improvise without it becoming nonsensical, because the structure is so sound.
Just wanted to share the glee. Really happy to have found this game