Had our first session of ICRPG


#1

Loved it. Did not anticipate how refreshing it would be to have a single Room Target, or how the timer would give a really satisfying urgency and sense of consequence.

It feels so good to have everything clear for the players - no hazy DCs they don’t know if you’re fudging. The whole drama just has such an edge because they know how high they have to roll, and instantly know if they hit it.

My players had the best time I’ve seen them have in a while. And I felt able to improvise without it becoming nonsensical, because the structure is so sound.

Just wanted to share the glee. Really happy to have found this game :slight_smile:


#2

The thoughts you are sharing are exactly the reasons why I love ICRPG so much. I’m really glad you and your players had such a good time.


#3

Thanks Alex! :smile:


#4

Exactly, dude. No more squeaking the air out of the balloon anymore, let it go and hold on tight. :metal::blush::+1:


#5

It’s a beautiful thing, isn’t it? :smile: :+1:


#6

Hey Whurbin what is that elemental thing that we’re all staring at? Is it some sort of rotating puzzle rune?


#7

By the way, the first thing that pops in my mind after seeing this map/room is “let them eat cake” :smile:


#8

It’s sort of a rotating maze! If you look closely you can see the minis on it. At the end of each DM turn I roll a d4 for each ring and rotate it - there are stickers on the terrain with the numbers 1-4.

The boss also teleports to a random location at the end of his turn, before the terrain rotates :-}

The fight is mildly dangerous for their HP, but super dangerous for their Sanity. I imported the sanity section from Call of Cthulhu, where the more Sanity you lose, the more likely you are to lose it again. One of the characters forgot his whole life prior to entering these caves, and ended up trying to open a café there. He had to be escorted out by the other characters.


#9

Oh! It is two pieces. At first I thought it was one. I see it now (I think). You spin the middle circle and leave the outer circle or spin both? It is a really cool set piece and sounds like a pretty crazy room design which is, as you said, one of the elements of ICRPG that really reduces all the headaches of a traditional RPG. Unless the room randomly spins :slight_smile:


#10

@Whurbin_Holderhek

Chaos Cavern Cafe coming to a city near you ;P. That’s really cool though. I like the idea of hopping from foot to foot as the caverns align, maybe fighting off the boss and their minions until the party can move into a new space. Great job man!


#11

@Whurbin_Holderhek please dont take offence to this. but when i saw you post, it made me think of an old game from my childhood.

Fireball Island… 7eb31893f9290bf30a1f5d0988717312_original

thank you for the memories. :stuck_out_tongue_winking_eye: :herocoin:


#12

is you like rotating dungeons, here is a dungeon that i think you will like.

i broke it down in to 3 parts so it can be rotated.

base: token_1

middle: token_2

top: token_3

with a little photo shopping, you can remove the numbers and arrows.
i just can figure out a plot to go with this dungeon yet. but maybe someone else can.


#13

Holy crap all if this is awesome.

I love the idea of a paper craft rotating maze. This may be happening very soon at my table.


#14

I’ve been bouncing back and forth between PhotoShop and Roll20 building a rotating map for a future game. I’ll get some pictures up when I get it working right.


#15

@Lakins: I loved this idea so much! So I made myself one to play with it.

Once I figure out how it fits in my campaigns plot, I’ll cut out a big blank set for them to explore! Thanks all for the inspiration!!


#16

Love it @OldBen .
Looks great. .maybe have them start in the middle and work there way out. That’s what I was thinking.
Falling in from the top. Or starting in a room below with a ladder to climb… have a blast


#17

So cool that you’ve done that! Would be great to hear how it goes if you use it.


#18

My kids (ages 4 & 3) help me playtest all my encounters.

We play with some simple binary d6’s I made with stars on half the sides. All ‘bad guys’ have 1HP, so 1 star = 1 kill. (Rolling 2 binary dice gives a 75% success rate which feels pretty good)

All that to say: initial play through of the spinning dungeon with my kids was a huge success! With there being 2 entrances, I set it up as a race to the middle where I put a couple LEGO treasure chests. They loved how the dungeon kept rotating!


#19

Dude, @OldBen, this is awesome! Hero Coins all around! :herocoin: :herocoin: :herocoin:


#20

nice uses of the printouts. can wait to here about the spinning dungeon race…:+1: