Too long to read casually…but good to see!
I’ll probably read in a day or two.
Short campaigns are fairly easy, one shots are hard, long campaigns are hard.
I’m Interested in the one session game with some meaningful resolution, but often they fall just a bit short. 10 to 12 hours seems to be a good feel for the world and the party.
All that said, rolling forward is something I’m not sure I see a reason not to do, except I want to make it calculated.
Fail makes the next attempt at the same thing easy…no mater who attempts???
Fail allows a + 3 bonus to another character ( players choice) on their next turn???
Fail and add a D6 to another roll???
Get a 1 on an action roll and get a hero point…you can only carry one hero point from scene to scene.
Anyway, you can do a lot…but ultimately I don’t know how much it matters.
But manipulating effort based on roll might help, but mechanics that fit a genre adds to the fun for players. And does not increase GM lifting for the most part other than to keep it straight.