Dragon-haunted Cabour: a boss setup

room

#1

I made a dragon encounter, based on the recent discussion on sneaking and hiding.

The idea is: first you search for the dragon, the it hunts you, then it rains hell from above.
The setup relies on verticality

  • lots of towers or other tall structures that are barely close enough to jump between, for when the dragon gets airborne
  • floors etc in poor condition so be careful or fall down
  • tunnels where the dragon can retreat and players fast-travel or get lost

If you can’t read my hand, there’s also a blog post