(Darkest Dungeon screenshot from the Steam Community: Source)
So I’ve been playing a lot of Darkest Dungeon the last couple of days (and as always I am bit late to the party), but there’s some interesting ideas in the game that I thought of translating into ICRPG. This post is about the “Death’s Door”-mechanic.
On the Darkest Dungeon wiki it says:
When a hero is reduced to 0 HP, they fall into Death’s Door.
While in this state, they will suffer severe stat penalties, plus the hero has to pass a Death Blow resistance test if they take any further damage.
So for ICRPG, instead of rolling a d4 when you die to determine how many rounds you have before you are DEAD, you can implement the following Death’s Door mechanic, which functions a bit like a condition in D&D or Pathfinder:
If you reach 0 HP you enter DEATH’s DOOR. All checks are HARD. Make a CON check every round or immediately perish. If you are healed you survive. All checks remain HARD until your next rest.
I know that rolling a d4 is already pretty hardcore, but what do you think about this one? Would anyone use this? As always feedback is appreciated.