So lately I’ve been tinkering with the system a lot, making changes that lead me to more changes, tweaking and adjusting things and coming up with different mechanics.
This one was born out of my player’s frustration. It is time to talk about the fundamental six DnD attributes that ICRPG borrows for its core mechanic and how I grew to dislike
I have a HEMA instructor in one of my games, and he (naturally) plays a fighter-type character. A hoarder of weapons and an enthusiast of medieval combat, we discussed an issue a short while ago, about how his character stats where all weird and maybe even wrong. His character was a fisher that became a knight (starting your chars as commoners is the best damn thing ever), and although he bumped his STR at creation, he wanted a talented fighter so he put more points into DEX… Now DEX in the game doesn’t influence your Melee combat at all, unless you’re using some kind of dagger or “finesse” weapon bs. “LET THE FIGHTER HIT WITH DEX” I said to myself and the table and it just worked for a while with no problems. The issue raised again when he aquired a longbow… I myself practice traditional archery so we instantly started to feel weird about a longbow not actually requiring you to be STRONG in order to shoot it. It doesn’t even ends there, as I’ve found myself answering “is it a WIS or INT check?” with “Whatever is your highest”. I’ve touched the point where I stopped and asked myself “Why do I keep bothering with these impractical attributes?”, why do I need to have 3 separate stats for one single thing?
Now we all played Ryuutama (which is a beautiful game and I super recommend it go check it out!! NOW!! lol) and Runequest, and we love the idea of rolling two attributes togheter for stuff, like shooting a longbow would be a DEX+STR roll while lifting would be a STR+STR one… that works but not so well with our d20 system in ICRPG.
So I ended up going the mod route, and homebrewing a set of attributes for universal play that are intended to reduce the stress of “#NotSureWhichStatYouShouldRoll”.
- Might: STR, CON and melee DEX all clustered into a single stat. Use this to dash, jump, push people, swing swords and shoot non-mechanical ranged weapons. The reasoning behind it, is that your vitality and fighting capability are affected mostly by your training and fitness.
- Wit: Craftiness, cunning and perception. This is the “finesse” side of your normal DEX stat and the “instincts” that you’ll normally roll with your WIS. Use this to evade, aim, find and hide.
- Intellect: Your brainzzz! This works as your usual INT.
- Will: This is the strength of your soul and personality, the thing you roll for WIS spells and resisting the effects of weird magical chains and stuff.
Has anyone else also modified their attributes? cheers!