So basically, one would need to thoroughly go over every single monster in those modules and convert them on one to one basis ?
That sounds like not only lot of work, but also something you really need to have knack for game balancing to do…
I was thinking of another solution though. Circumventing this, by simply let players gain HP on level up.
I know it goes against ICRPG, but its easy way to fix this…
Unless someone has idea, that does not involve modifying each monster on one to one basis.