I’m noodling through how to convert an existing game that is using a hodge-podge of mechanics into ICRPG, and I could really use a hand with setting challenge numbers for rooms/monsters/etc.
I get it that there’s no real formula to follow, and that’s super appealing but also super challenging to the newbie: how do I ensure I don’t set it so low that there’s no challenge, and not so high that the players become demoralized by failure?
I don’t want to confuse players too much by shifting the numbers around wildly through the course of a game as I try to dial it in in real time; and I don’t want to overly burden myself by finding ways to scale the encounter to match the number.
How do you set the rating for any room or encounter the characters will face? What goes into your decision?
And a related question: how do you balance effort? Rolling can get dull, and a sequence of low rolls can really frustrate a party. When presenting your players with obstacles, do you prefer high challenge and lower effort, or a bit of both? Do you find players responding well to “I nailed my attempt, but rolled a super low effort” ?