I like a lot about the system so I don’t like to complain, but a couple of weapon choices in the basic loot drive players towards one particular melee weapon and one particular ranged weapon.
Outside of great sword – which has the offset of taking up 3 inventory slots – I don’t see why anyone would choose a sword or an ax over a warhammer or a knight’s weapon kit.
I know this is Runehammer, but the warhammer erodes defense and has stunning potential with no penalties while the sword and the ax just do the same basic damage without these features. I know it might be like “well, my guy is a sword guy,” but outside of that flavor, or that approach, it seems like a melee character should ALWAYS take a warhammer over a sword or an ax.
Similarly, a crossbow crits on a 19 or 20, and allows for specialty tips, with no penalty that I can see, while a bow and arrow has no advantage over the crossbow without these benefits.
Why wouldn’t I just always use a warhammer and crossbow as my melee and ranged weapons? Unless maybe I wanted to go for the knights kit to guarantee I was eroding defense with each hit.
I feel like I might get flamed for being a min-maxer but I’m not I’m actually primarily a GM and I’m just seeing the clear differences amongst these weapons. And I’m concerned that when I start up I’ll have a table full of players all using warhammers and crossbows because, objectively, those are the superior weapons.