As I work on this VDS hack of mine, which includes the already-presented Grimoires, I’m also considering how to make the ‘feeling’ of coming death meaningful to the game and to the players beyond just “my armor is disappearing”.
This led to me adding a halfway step between “Alive” and “Dead”: “Bloodied”.
Bloodied is the first stop to the death train; first hit taken without armor to protect makes a character BLOODIED. A BLOODIED character ignores their lowest dice on SPEED and GUTS rolls, as their body “feels the hurt” of being with the hand on the doorknob of death’s door. In my hack, though, being BLOODIED is not all downside: it comes with Bloody Talents, abilities that can help turn the tide in their favor and can be used only once (per BLOODIED “drop”). These are being experimented on in playtest right now, so I’ll lay here the 2 that have been activated there already:
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Blood Magic: Make your character BLOODIED voluntarily to use this Talent. You gain +1D on spell rolls for GUTS turns.
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Wrathful Blade: If you are BLOODIED, use this talent to make an attack against every enemy within Arm’s Length.
I’ll update with any changes that come up in the playtests and at least a few more Bloody Talents to try and give a broader view on what kinds of effects they’re taking. I’d appreciate replies and suggestions on Talents!