So I’ve been hacking and slashing my ICRPG core mechanics to a point almost beyond recognition using the kiddos at the local library gaming club as “test subjects” with a lot of success! There’s still one thing that bothers me a lot tho, and that is the subject of… Armor.
Inspired by The Black Hack and Dungeon World, I changed combat rolls to make players roll for defence (STR for melee, DEX for ranged) instead of monsters attacking. This feels more fair and provides players with something to do when “NOT IN YOUR TURN” mode. Now armor… I need a way to implement armor that keeps the core book loot compatible with my games. So a couple of choices came out.
First there was armor as a “defence bonus”, which actually makes a lot of sense but quickly turns player defence rolls into a “+8/+10” bonus fest which is reaaally annoying for the way the math of ICRPG is meant to be.
Then came armor as a “flat damage reduction”, which is how it works in dungeon world. This is nice but in a world of d6 weapon damage, it quickly makes armored characters unstopable and unarmored characters toooooo fragile.
“Armor as a damage treshold” (ignores damage up to N amount type of math) was another thing I tried out, and it looked nice on paper but in reality it just made armor useless if you don’t stack AT LEAST 4 or more armor.
So FINALLY I came up with the Armor Points or Armor Dice. The idea is similar to how TBH handles armor breaking. Each time you fail to defend yourself and take damage, you might spend a number of your armor points (a normal armor chunk by-the-book grants +1 armor) to roll a number of d6 equal to the amount spent. You sum up the numbers rolled and that’s flat damage reduction. Shields would work as “defence bonus” and can still be broken instantly for TOTAL damage avoidance.
Let’s say I have 3 armor, I am about to receive 8 damage from an enemy attack so I roll 2 of my armor dice and get a total of 7 damage reduction (4 and 3 on the d6s). Now this works really nice as it lets players handle the fiction of how and when they want their armor to protect them, and it makes it an “active” thing rather than a passive stat on your sheet (which in my book is a good thing). I do still need a way to “refresh” armor points tho, so any sugestions are welcome. Maybe once per round you refresh half of your total Armor Dice?
Ty 4 reading and cheers!