Hi, I’d new here and I just started running an adventure using the 5E Hardcore Mode rules, and so far I have really enjoyed them. However one of my players brought up a question on what to do with classes that have abilities that are based off bonus actions?
I know the Hardcore Rules state there are no bonus actions to help speed things up, and so far we have just be saying that anything that was a bonus action is just treated as an action now. However this player is a rogue/thief and part of the standard 5e abilities is for them to use hide/disengage/dash as a bonus action instead of a standard action. These bonus actions being used to setup the opportunity to Sneak attack.
Normally I’d be ok with this, as it feels like it hearkens back to my 2E and earlier roots where rogues were more about their thieving abilities/being a skill monkey than doling out damage in combat, but 5E doesn’t really counterbalance the rogue this way. It seems to pay lip service to the thief roots, but is mostly about setting up that one great attack - a sort of non magical glass cannon. As it stands, he can get the opportunity to get one sneak attack at the beginning of the combat and loses that if he flubs the role. And anyone can pick up the thieving skills if they want to so those aren’t as special as they used to be. So I am trying to work with my player and come up with a way to make the 5E rogue still feel useful in combat, or at least make them special or fill a more unique role outside combat, but also keep in line or at least the spirit of Hardcore mode. I’m curious what others have done in their games to make this work, has anyone else made rulings on this in their own game? How have you handled this?