I’m beginning to prepare for an upcoming VC campaign and would love some input from folks more familiar with the system. I’ve run 4 sessions of a homebrew high fantasy setting so the fundamentals are solid enough, it’s more about VC specifically. I feel like I say this every time I ask an ICRPG rules question but I know an ethos of the book is finding solutions for your own table. I still find value in reading some wisdom so I can come to the best answer for my crew.
-
Do you include a type as part of character creation? The rules don’t include it in the overview of character building but do highlight that it’s like any other ICRPG character. The standalone VC book has types with some basic upgrades that aren’t specifically powers but that content seems missing in ME.
-
If there aren’t types, how do milestone and advancement feel over multiple sessions. Loot and gadgets definitely track for some hero concepts but not all. I know VC specifies that additional SP max can be awarded and ability score improvements are always an option but there’s not a clear growth track specific to being a super. What kind of rewards have you granted/received?
I can see this all working fine, powers make a solid analog to types and the properties add great flavor. Lots of superhero stories aren’t centered around developing new powers suddenly or getting more HP. I just want to make sure I feel solid so I can facilitate well for my players.
Thanks!!