So I’ve had the idea of using combined stats to determine the proper bonus for any action for a while, but haven’t really felt like it was where I wanted it, but this morning I had this idea: for D20 roll under your stat mechanics, you can apply all the rules normal, but add a second stat into the mix; if the player rolls below the higher of the two stats, apply rules as normal, but if they roll below the lower of the two stats, they get some benefit -max damage, damage+effect (trip, disarm, pin, etc.).
As an example, we can use a ranged attack. Berk is attacking a wicked knight with his crossbow. Berk has a 13 DEX, so that’s his target to hit. The GM add that if the player also roll below Berk’s 8 WIS, he sees the gap in the knight’s armor, and gets MAX damage on the hit. So, 13-9 is a regular roll for damage, and 8-2 is MAX damage (or some other benefit, if you prefer).
I do recognize that this idea sort of relies on significant differences in the stats. A PC with 12-9 down the line is gonna feel weird about getting a significant benefit from rolling marginally better on a D20, so this may require slightly different sat generation, or PCs with stat arrays. Anyway, curious what people think of the concept.