I am planning on starting my first Ghost Mountain game in a big way: with a good ol’ fashioned train heist.
I wanted to open this up for conversation, because I don’t know exactly how this will work mechanically. How will players board a moving train? How will they plan out the heist?
I heard a cool idea from someone online: instead of players pre-planning their heist, give them X number of “flashbacks” to spend to explain their planning while in the thick of the heist. For instance, a player could say, "Actually, (flashback!) I knew there would be locked doors so I brought a special gunpowder device to explode the lock."Then they roll a check to see how successful it goes.