Just noodling. I listened to the latest podcast, about NOT JUST WORDS!! and it got me thinking about the GM as authority model. I wonder how much our GM/player dichotomy gets in the way of our creativity. Are there ways to play RPG’s that save the GM role but are more egalitarian in the distribution of responsibility? Here are a set of rules for improv, modified for RPG use. What can you find wrong with this list?
These rules are adapted from the 11 Commandments for Improv, attributed to Del Close .General Principles
- You are all NPC’s.
- Always check your impulses.
- Never rp in a scene unless you are NEEDED.
- Save your fellow characters; RP it later. When you call in a favor or embarrass them publically.
- Your prime responsibility is to support.
- Work at the top of your brains at all times.
- Never underestimate or condescend to fellow players.
- No jokes (unless it is tipped in front that it is a joke.)
- Trust… trust your fellow players to support you; trust them to come through if you lay something heavy on them; trust yourself.
- Avoid judging what is going down except in terms of whether it needs help (either by entering or cutting), what can best follow, or how you can support it imaginatively if your support is called for.
- LISTEN