So I’ve actually been sitting on these for a while and had forgotten to share with my lovely shield brethren. I designed these sets for completing two quests. so I figured I’d leave a bit of the the quests, some hooks that i think most could drop into their game worlds for each and then showcase the effects. You can opt to release the items slowly as rewards for partial completion (my preferred way) or you can give them at the end.
The Items SHOULD be sized properly to print on a sheet of cardstock and cut to be “index card” sized
After King Edrik disappeared and the line of kings broken, dark dreams have stirred upon those who were loyal to him of a raven beckoning them to seek him out, and warning of treachery among those who he may have called friends. Kidnapped and killed, the Kings Blood proved valuable in a ritual of a sinister wizard born as Draven and recrowned as Morgane after imprisoning the Herald of fates known as The Morrigan. The Morrigan was only barely able to escape into the realm of dreams to find heroes who can track down Morgane and free it from its prison inside his flesh. The items will be granted to the heroes who free it.
Info on Draven; A powerful wizard who stumbled upon a shard of, some strange, otherworldly- deep purple crystal, which tempted him onto a dark path through its whispers. Draven is now lost to the crystal and knows only of its desires for power and to spread its influence across the planet. He hides his face in dark robes for those who would look upon it, would see how the corruption has tainted his very flesh, and whatever force behind the crystal, it constantly seeks more power, the power of the very gods, which is what drove him to hunting down The Morrigan.
Morgane’s Manteau ; When a close enemy hits you with an attack, you can become invisible until the start of your next turn.
“He danced around the battlefield as a shadow chases the sun, vanishing then cutting…”
Morgane’s Helm ; The helm allows a user to witness fate once per session- when you fail a roll, treat it as a success, FULL SET: treat the roll as a natural 20.
“Fate and future can be seen from the eyes of The Morrigan…”
Morgane’s Pendent ; The pendent allows the listener to hear things that could not be heard, as if fate herself is whispering in their ear. LISTENING checks are always easy.
“It whispers sounds from all around, through this, you’re always listening…”
Morgane’s Belt ; Attacks from stealth deal double effort.
“The scabbard perfectly designed for silence, aside from its victims last breath…”
It has been ages since the gods have visited our world, but one Valkyrie was left to pull those who showed true valor into the company of the heavens. Tasked alone with guarding the passage from our world to the next, the Valkyrie known as Soren was the most loyal and brave of the Valkyries fighting against the chaos in ages past. But even the bravest could not contend with some new evil. A sect of holy-men, devoted to the gods saw their followers turn their backs on the gods and this pushed them from a path of righteousness, to a path of vengeance.
One such priest known as Margaret, led a group of priests to the holy temple of Odin, where Soren lived, and brought with them some strange and powerful crystal and fueled through the blood of their victims, the priests cast a ritual upon Soren, and the bridge to the heavens- was closed. Those who remained were only further corrupted by this evil, and with her connection severed to her gods, even Soren could not resist. The temple has turned into a place of evil and hatred and none who have ventured there- return.
Defeating the foul priests and the corrupted Valkyrie, will release them from their prison of hate- and the Valkyrie will reward you with these items.
Greaves of the Valkyrie: When falling from any height, make a con save- if successful, take no damage, if failed, take half.
“These feathered boots allow even the most clumsy to land with grace…”
Valkyrie Helm: Mental effects, such as Fear, Confusion, Sleep or other enchantment, must succeed on a HARD roll to effect the wearer, the wearer rolls EASY against these effects.
“Clarity is never far…”
Cloak of the Valkyrie: Allows the wearer to fly for 1d4 rounds, 1d4 round cooldown before flight again.
“With this cloak, one can feel as if they can almost reach the heavens…”
Armor of the Valkyrie: Once per day, ignore the effects of one WEAPON attack, FULL SET: reflect the effort back at the attacker.
“God’s bless this holy piece, some blows can simply never reach…”
PS: BEWARE THE CRYSTALLLSSSSSS!!!