Hi all,
While looking at Runehammer’s newish game C&S, I was intrigued by the ‘use X to absorb damage’ rule. Since the game itself is not for me (due to the small groups I usually play with, we are unable to cover all the skills needed for a successful adventure), but I like to implement the idea of using items as a mechanical benefit, I came up with the following concept:
Players can use their equipment to mitigate some game effects. They can cross off (read: destroy) one item in their possession in order to:
- re-roll a die; any die, but the new result stands
- lower the room target by 3, even after the roll (make the roll EASY)
- reduce damage by BASIC effort
This actually adds some tactical element to the game, while still adding some uncertainty. I’ll only allow this, though, if the player can deliver a nice narration of the effort and how it affects the item and situation in question.
Any thoughts? Have you done a similar thing in the past?