Texas Hold 'Em Style Character Creation


#1

So here’s the thing y’all: building your PC in whatever game your playing is cool! You get to assemble your little game-mechanical components into its own special, custom-built, one-of-a-kind trouble-maker, and show off just how well you know the system at the same time. Meanwhile, using random generation methods to discover a unique character, full of contradictions and happy accidents, and building the fiction around them to explain it all is also a super-fun part of our hobby And then, getting together with your buddies to see what everyone else brought to the game is another really fun part of the game. Well, what if you could do each of those different things at the same time?! I think I’ve figured out a way, and here it is:

You get yourself a stack of index cards or blank playing cards, and on each one you write a stat bonus, a piece of starting gear, a starting loot item, or a starting ability; label the different categories. Then, you get your players together, and you deal out cards equal to your number of players +1; that’s your “river”, as they say in cards. You’ll probably want to deal out one category at a time, but if you want to go full-on Captain Chaos, then you can mix it all up and see what happens. The players then get to choose from the river, or top of the deck. Round after round, cards are dealt and players choose, until the starting characters are complete. They are a little bit random, a little bit built, and also built in the presence of the other players, and probably negotiated between players. These characters may not be as clean as “one piece of starting loot, one ability, and four starting gear”, but that’s OK. And who knows? Maybe the process of building these characters together will probably get the players talking and bouncing ideas off one another, and they’ll make little entwined backstories and build cohesion as a group.

Let me know what you think of this idea below. I’ll probably try this out in a few months, after I move.


#2

Super fun idea! I intend to try it.


#3

Awesome! Let me know how you do it, and how it works at your table; I’m certain your experience will help us do it mo’ betta.


#4

Oh, that’s cool! I’ll have to pick up some blank playing cards and give this a whirl!


#5

That’s where I was. Or, just having a custom deck printed.


#6

I was just going to use index cards and sharpie, cuz I’m rul fancy! :smile:


#7

This is the way.
:notes: A-woo a-woo, a-woo a-woo


#8

A custom deck of ICRPG abilities and loot would be pretty sick


#9

OK y’all, I’ve been working on this, and I have a spread sheet with 108 cards, each with two entries on them. I had been paring them up with high stat or effort bonuses associated with the starting loot and abilities which would most often be associated with that bonus - like DEX +6 OR QUICK DRAW. I thought this would pose an interesting character creation conundrum, because you couldn’t combine (without a little luck from the cards) the highest stat bonuses with your preferred abilities/loot, but then it occurred to me that some players might see that as me trying to nerf their builds. So, the alternative design I’m considering is pairing abilities and loot from different types - QUICK DRAW or ARCANE POWER. This way the hard choice isn’t within the player, but between them. Which of these do you guys think would be more compelling/fun?