I was having a discussion earlier today (I think it may have been with @SpicyVikingTofu but you may correct me if I’m wrong) about something I did on my last session. Normally I don’t come up with any solutions to the problems I create in a room. However, for some reason last session I decided to make one on my own.
Inevitably this lead me to nudge them toward my solution. This ended up with one player feeling pressured and confused, feeling like they were afraid to waste their turn. I definitely didn’t want to convey that feeling at my table so I realized that is a method I will never use again.
However, we had a quick discussion on possibly using tags to this idea. The example was that if you have a wraith in the next room you might just write the following:
Wraith! - SOUL GEM as a power source.
Which quickly in only a few words give you a problem. The solution of which the players must come up with on their own.
I figured I would post this here for anyone new to the hobby as an idea for how to create problems with no hurt feelings. The last thing we want to do is create a toxic environment that stresses our players out.