System for Making Adventures?



I’m unsure if this is the right place for this, but I’m looking for some feedback, and this community has always been incredible. I’m working on starting a Ko-fi to do monthly adventures (along with game assets, and probably some other random things that I think of).

I have made a few adventures for ICRPG, but I’m really excited about EZD6. That being said, I could also make adventures without a specific system in mind so they are more open-ended.

I know we’re all ICRPG fans here, so this answer might be biased, but do you think I should make my adventures for ICRPG, EZD6, or system agnostic?



Try making one each. What felt most enjoyable to do?

Convert each one into the other two. What felt easiest to convert?

Err on the side of least difficult and most entertaining to do.

My two cents.


I might have to try that.


I’m in for whichever route you take. Love your stuff, man. :v::heart::grin:


Make modules specifically for ICRPG. Anyone with the gumption and GM chips to round a system-agnostic version of your adventures will have no problem translating them from ICRPG, but new gamemasters who discover the ICRPG system will have solid examples of what you need to design to define an adventure following the Runehammer ethos. ICRPG has a quite a substantial following, but there is still plenty of room in the gamespace for more third-party quest content.


That is very true. I mean, I don’t think the only people that buy my stuff on Drive Thru are ICRPG players, haha.

I also thought about just including EZD6 stats because I don’t think it would take much more work to do it.


Is there a link to your ko-fi page? :grinning:


Weeeell, the Roll for Creature Ko-fi page exists, but there isn’t anything on it right now. So, I haven’t been linking to it yet, haha.

I’m trying to get my Zine Quest project out the door before I focus on this.