I’ve been doing a fair amount of research into story and narrative structure as of late and I stumbled onto “Harmon’s Story Circle.”
I’ve used it in a couple of mock-up quest outlines that I may or may not flesh out. I’ve found that it works awesome!
Firstly, it helps you to develop a simple, easy to follow flow to your adventure.
Secondly, if you you have only an idea for a single element you want your adventure to be based around, the story circle helps to flesh out and tie together the other needed parts to make a cohesive story.
Thirdly, you can apply it to everything! Build your next campaign around it. Then all the adventures within the campaign. Then the stories behind the motivations of your NPC’s, your locations, your character backgrounds. Then just keep going.
Anyways, I made a little cheat sheet for your GM Binders… hope you have as much fun with it as I am.