Think we have all been there, a player wants to stand in the middle of a group of enemies and spin with their great axe to hit them all. “Can I do that?”
The common response is sure, just make it a HARD roll…and they miss…because the target was now 17+
Suggested Idea: They select a primary target like normal - roll to hit - on success they hit like normal - BUT - if their roll exceeded the target by 3 (as if it was a hard roll) they ALSO hit the surrounding enemies as well.
Less punishing, but considering they are putting themselves in danger by being in the thick of the enemy seems fair. On failure just say the weapon connected on the first enemy but got stuck or something
I could even see this being incorporated to dual wielding weapons - A Primary and Secondary weapon - maybe require a skill tag to use it though.
They attack with primary weapon - roll to hit - on success they hit like normal - BUT - if their roll exceeded the target by 3 (as if it was a hard roll) they ALSO hit with their secondary weapon.
something to chew on for a bit.