Hello there! This is my first post on the runehammer forum and I would like to add a bit of context to it. I’ve been obsessed with Crown & Skull over the past few weeks and I got to know the game while finishing a long high level D&D campaign were I was very tired the rule “constraints” of the system and the crazy high power level that 5E offers.
Long story short I think Crown & Skull offers everything I was looking for on a system: simple but tactical and cinematographic. And I’m using it now as a replacement for my campaign on the Forgotten Realms.
Reading the book across several different entries you can see references to relationship of Spells, Inventory and a Grimoire. Ex:
- Sorcerers only use basic spells but don’t need to use slots
- Mage-Custom Spells Expert: Spells can be bound to inventory, or not, depending on build details
- The Ironpage Grimoire can store all the spells, cannot be destroyed
So I distilled this information and came up with this framework for Spells on our game:
Inventory: Each spell occupies 1 inventory (either skill or item); Spells stored as item inventory cannot be destroyed. Crossed off spells cannot restore expended spells therein.
Grimoire (2 pts): Use of the grimoire consolidates all spells into a single inventory item. It can be damaged or destroyed. Once it’s destroyed the spells must take space in the inventory (either skill or item). Spells that have no available space will be temporarily lost until Safety is found and either a slot is available or a new Grimoire is acquired.