I finally made my own little brew of an encounter that I am quite happy to share with you guys.
A little Background Information, we are in the Underdark and before our Heroes lies a Maze and as the title already says “Slime Cubes”
The nitty gritty
Effort Vs Target and Hearts.
= Target 18.
Timer - <–Start at own disclosure
Slime Hunting, D4 for Narrative distance
4 You can hear it
3 you can see it, far
2 closing in
1 melee range
0 ouch time
D6 Encounters, navigating the Maze
1 run into a second Slime (other one still closing)
2 Random Trap, evade, Def, Dex
3 A locked door, Effort (Target 10-13)
4 Crossroad, navigation check Hard
5-6 Simple paths, does not always have to be bad
Per find a Room, freeze timer and reset on the next path.
Reward players with Smart Navigation Ideas on the path with Easy checks (First would be, a torch to light the way)
Per Effort, reduce Target accordingly
Fail Forward, 1/2 Effort when you fail the navigation Check (A feeling of slow process)
Rooms, use random or as you see fit
1 A Corpse and his gear is melted, some Basic Loot maybe (Before any effort use this room, foreshadowing)
2 Slime Trail, leading deeper in the maze
3 Dead End, Slime coming from behind, corners players. Anyone hits it, will split it. Weapon used will be destroyed (Acid). Slime will regenerate T1000 style
4 A slime Pool, spawner, D4 Slimes per round
5 Safe Room, allow some rest and healing
6 Treasure, random selection, Cursed or good stuff?
The whole maze will be run in Theater of the Mind, the mechanicals I am happy with, the details will come in the spur of the moment.
Failing Forward with High target and hopefully some clever narrative will give my players a feeling of being lost, but still making process.
Constant Slime Timers will hopefully keep the pressure up.
After this Room there will be the big finish, my players will stand before a great Slime lake that blocks the path, something is merging … from behind more slimes… Will they pass before all the slimes combine in the ultra mega Slime.
Note, this Encounter is untested, coming Monday I will get the chance to play the session.
I Hope I can report on the success or failure, either way I will learn something
Honour and Beer
I use following Target scaling
Treatet the Maze itself as if it where a Monster.
It has HP, it has Attacks in form of paths
it has its Minions for Pressure.