Ahoy!
We are trying out a new homebrew for EZD6 and we have a lot of fun with it, so thought I share it.
In EZD6, if I’m correct, if a monster attacks a character it needs to roll if it succeeds at the attack, then the character needs to roll an armor check, if it negates the strike.
I would like a more simple approach to the Armor system. I was thinking about to translate the kind of armor for a simple target number (as for the monsters).
Disclaimer: Only played 2 sessions with, maybe there are a lot of issues yet to come.
Our homebrew:
Armor is a static target number, what an attacking enemy needs to achive to hit a hero with a strike.
The monster’s target number (meet or beat) to hit a hero wearing:
- Light armor: 3+
- Medium armor: 4+
- Heavy armor: 5+
- Shield gives +1 to the target number
- If the hero is a rascal, we rule that the enemy has bane on the attack
(It’s really easy to play as player facing rolls >> the player needs to meet or beat the target to evade:
- Light armor: 4+
- Medium armor: 3+
- Heavy armor: 2+
- Shield gives -1 to the target number
- If the hero is a rascal, we rule that she/he has boon on the evasion roll)
I was first a bit cautious, because maybe some monsters may have different target numbers for attacks, but then I saw a comment from DM Scotty under Dave Thaumavore’s video:
“Almost all monsters need a 3+ to hit a Hero unless in a special situation ruled by the Rabble Rouser (GM).”
So this is kind of a static target number, and the special situation can be handled with boons and a banes.
For example now it’s very easy to handle a horde of goblins: just roll as many d6s as goblins are attacking, and if the attack the paladin in full plate and a tower shield, just count the 6s.
For the math people, it gives not as different chances that you might think. I made a little table to demonstrate.
EZD6 core rules | |||
---|---|---|---|
Armor type | Formula | Chance to get hit | Chance to avoid |
Light | 4/6 * 5/6 | 56% | 44% |
Medium | 4/6 * 4/6 | 44% | 56% |
Heavy | 4/6 * 3/6 | 33% | 67% |
Heavy + shield | 4/6 * 2/6 | 22% | 78% |
If you are rascal | 4/6*(5/6*5/6) | 46% | 54% |
Simplified Armor | ||||
---|---|---|---|---|
Armor type | Formula | Chance to get hit | Chance to avoid | |
Light | 4/6 | 67% | 33% | |
Medium | 3/6 | 50% | 50% | |
Heavy | 2/6 | 33% | 67% | |
Heavy + shield | 1/6 | 17% | 83% | |
If you are rascal | 4/6*4/6 | 44% | 56% | Ruling: bane on attack |
EDIT: I forgot to include the Karma and Hero Dice rule for it. Karma can be used to subtract from the opponent’s attack (except if rolled 6), and a Hero Die can be used to reroll the attack then choose the lesser result. Player facing: give +1 to your roll (1 is always a fail), Hero die: roll again)
Have fun! Game on!