Deep below the dwarven stronghold in one of their great halls, an adventuring party comprising humans, halflings, an elven priestess, and one goblin foundling mingles with the hosts over a sumptuous feast in celebration of the brave deed to be undertaken the next day: a dangerous trek to re-open an ancient mine sealed off for more than two hundred years, reclaiming the valuable territory from foes from the Underdark…
(I trotted out some of my older crafts in a hurry to prepare for last night’s game session. Virtually everything on the tabletop was constructed from corrugated cardboard and dollar store foamcore. The concentric rectangular zones are nesting modular pieces to allow me to change up the board with inserts or drop in dungeon tiles (like the 20x20 tea light brazier) of similar construction. The stone floors were randomized and carved square by square before a three-stage drybrush.)
A mysterious shrine deep in the ancient dwarven mines on the way to the Underdark, where the party stops to decipher the inscriptions on the statues and solve the riddle that leads to a secret cache of useful loot.
The walls are my version of the Black Magic Craft dungeon stackers.
The board is my extra large (24”) implementation of PDM’s Ultimate Dungeon Terrain zoned gaming board concept, carved out of a piece of 1” XPS foam.
The dais is a round (10”) room-sized magnetic XPS dungeon tile pressed into service as a raised platform using some additional “mini stackers”.
“Come on, guys! It’s totally not a kobold ambush!”
“Oh, wait… It’s a kobold ambush.”