=== RHVTT Update ===
Our VTT is hitting v1.4.3 with some minor changes in an attempt to lower the server load
Technically speaking:
better music caching
faster timer token dragging-in
detect re-upload of images
Have fun!
=== RHVTT Update ===
Our VTT is hitting v1.4.3 with some minor changes in an attempt to lower the server load
Technically speaking:
better music caching
faster timer token dragging-in
detect re-upload of images
Have fun!
=== RHVTT Update ===
After v1.4.4 has been around on the DEV-Server for quite a while, itâs now time to publish the latest version of RHVTT!
End-user stuff:
A red (!) icon in the GM drawer indicates whether a game may expire soon
Improved Connection Handling (fewer dropouts, kicking players should work better now)
Music playback isnât that loud anymore
Bug Fixes
Index Cards is now working again (reported by @Lon )
Exporting Games is now working again
Upload indicator arrows now working again
Removed broken tokens caused by mobile touch events (âtoken_dnullâ, ârollboxâ etc.)
Decreasing two-timer dice at once will not swap labels anymore
Players box is not flickering anymore when located at the screen border
Technical/internal stuff:
Some performance optimization regarding Token Updates
Stat Analysis Tool can be used for DEV-Server too
NOTE: Server is currently rebooting
Hey Kane,
I have a feature request: Adding regular text (via typing) to index cards and scene backgrounds.
Iâd like to quickly type something as a reminder or an explanation for a timer, a spell effect or whatever. If you are playing with the mouse, like most people do, doodling is hard, slow and ugly.
Great effort all around with RHVTT!
1 day later edit:
Iâm aware that we can write short stuff directly into tokens but more text would be very helpful. Enabling text input will let us type in character sheets as well. I canât look at up-to-date character sheets of my players and that causes wasted time, talking back and forth.
I have another feature request.
Toggling visibility of tokens/index cards. Iâd like to prepare my scenes ahead of time and hiding my notes/creatures for the appropriate moment would be a good quality of life improvement.
Cheers!
=== RHVTT Update ===
v1.4.5 is here!
Isnât it a bit of a lie to say that itâs free if you need to pay for Hankâs Patreon though?
You donât. You just need to have a Patreon login, you donât have to sub anything.
Oh. then you guys need to update that information! 'cause when the project came to life I remember that Hank wanted to keep it for his Patreons only? Which is alright by me, but this new information is a game changer! Now I might play on there!
Thank you for your reply!
Hey Everyone! Weâre coming to a close on beta testing for v1.5 of the ICVTT. There are a ton of new features that we hope youâll be excited for and weâre aiming to release it on Sunday, February 5th. Please note that anything on the main ICVTT server will be purged as part of the update.
To prepare for that release, we recommend that you export your games, using the zip export feature on the GM Homepage, and move them over to the dev server (https://dev.icvtt.net/) or just hold on to them until after the release. Then you can reupload them into the VTT by dropping the exported zip file into a newly created game. If you have any questions, please reach out and if you need help exporting your games, just let us know. Thanks!
=== ICVTT 1.5 Update ===
The 1.5 ICVTT Update is complete! Below are the features, bugs, and improvements addressed with the release and a tutorial video should be out sometime soon to showcase how the new features work.
FEATURES
IMPROVEMENTS
BUGFIXES
Hey Kane, huge thanks for the update! I especially love the fog of war feature and the token/IC editor.
Iâm having trouble reuploading my old game. When I drop the exported zip file into a newly created game, the VTT says âToo Large. Max 0 MiBâ. The ZIP has 5.87 MB. What can I do?
Hmm⌠where are you trying to drop in your zip file? Iâm not aware of a limit. I just dropped in a zip that was 17.5MB in and it worked just fine. You should be dropping in the zip file on the home screen after logging in, before you create a new game.
Ah! That worked. I misread your instruction and dropped the ZIP onto the playing field AFTER I created the new game (like I would with a background JPG). Thanks for the quick response, just in time for tonightâs game!
The Development-Server on https://dev.icvtt.net will soon receive the v1.5.1 update. Youâre welcome to try things out and play your games there in order to help us improve ICVTT.
BUGFIXES:
Fixed logout error
Fixed clipping in token editor when the âmake it popâ is enabled
Fixed some login issues for sign-via-email
Fixed game imports where Timer dice were not loaded correctly
FEATURE:
Music tracks can be turned on/off individually to combine music and ambience sounds. The number of maximum audio tracks was increased to 6.
Feel free to reach out for feedback on any of these changes.
Weâre one step closer v2.0 and essentially completing the ICVVT! Try out these updates for v1.5.2!
Pinging on top of a token will not move that token by accident anymore
Tokens are now âgrabbedâ at the relative mouse position instead of the center
Music volume is now correctly loaded from the previous session
(GMs) Workaround to improve webcam boot-up time: Hide it to quickly reopen it (this seems to be a problem when using multiple webcams through Firefox)
UI IMPROVEMENTS
In the token editor, the token border will default to the playerâs color now.
(GM) The assets browserâs game selection always defaults to the current game.
(GMs) Added confirmation dialog when deleting scenes
FEATURES/UPGRADES
(GMs) The scheduling feature can create discord timestamps (which are automatically shown in your local timezone by discord)
Enlarged length limitation for token labels (100 is probably large enough)
Tokens, whose label starts with
*
like *some text
will be drawn a bit larger and centered, but not as big as #
-based timers do
(GMs) Additional HEART and TARGET icons have been added to the VTT assets