Howdy Shielders!
As the title suggests, I did have an idea about rolling the dice or even perhaps selecting your result before deciding if your character is going to climb that wall or attack the Goblin.
The advantages of this is that the player might decide to run or do something that does not require a roll to avoid trouble. Or, he might attempt something, and, with a good system, perhaps try to gain advantages or more bonus? Maybe you can Help another character with a small number, adding it to their own result?
There might be other advantages to this, I’m happy to listen to feedback.
The downsides of this are obvious, however:
- The player who loses a turn because he has a small number might feel like wasting time. Depends, again, how the system works.
- The players will definitely optimize their actions. Which isn’t always a bad thing, depending on the scenario and focus. If it’s all about RP, then the players will play out the story accordingly.
- While a slight lack of agency is to be expected, the action economy is going to take a dive for sure…
What are your thoughts?