Well you can’t control what the players are gonna do, but you do know what the villain’s plans are so that’s what you work with.
I like to apply the sly flourish lazy DM style
you make a list of 6-10 bullet points of events for the session with about 3 of them being your villain’s plan from beginning middle and end.
Example
The villain, lets call them Wolf, owes a lot of coin to a crime lord and has X days to pay up or else they gonna kill them. So Wolf is desperate and ends up meeting a cultist who offers a huge sum of coin for kidnapping children so they can raise the children to become cultists.
So Wolf and his gang of thugs travel the countryside looting and burning down farms, and kidnapping the children to bring to the cult who lives on top of a mountain.
so lets make some bullet points
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One of the PCs learns that their family farm was raided and burned to the ground, everyone killed, except they can’t find their two younger siblings and could possibly still be alive. (Ages 5 and 8) WHERE ARE THEY?
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Three men (Rat, Dirk, and Charming) were part of wolf’s gang but left, they didn’t feel good about kidnapping kids. They just thought they were robbing folk. They don’t know why Wolf wants the kids, but he wants them unharmed and is heading to WestTown. Wolf’s thugs got to keep whatever they looted as payment.
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in West town, Wolf is at some casino to pay off his debts to the mob boss. He is paying in some kind of ancient gold coins nobody has seen before, but gold is gold. He already delivered the children to the cultists in the mountains.
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Cultists are brain washing the children into worshiping their cult god/demon, for some reason the cultists can’t sire their own children and resort to stealing/buying other people’s children.
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Bounty Hunters from a previous session are hunting one of the PCs and show up.
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The Mob boss is settling a turf war with a rival Mob boss in town. Tonight they going to raid the rival’s base and blood will spill into the streets of West Town. Half the town will burn down if the heroes ignore this.
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A wandering caravan shows up full of merchants and travelers looking to start a new life out west. They are good folk and are heading to West Town. They just spent their life savings buying a new shop in town.
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Someone found a baby Monster, and the angry mother will show up in 1d2 rounds.
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A group of wolf’s thugs is currently burning down a farm and looting the place, Two people are hanging from a tree and will die in 1d4 Rounds. Wolf isn’t here.
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Some scumbag sold their child to the cultists and were paid in ancient gold coins. He is seen spending the money in front of the PCs and the merchant asks about where they got the strange coin.
So there, we have 10 bullet points for an adventure. Each one is vague enough where you can insert it where ever the players decide to go on their own. Just pick whatever fits for the situation and you have to go in knowing you’re not going to use every scene. You do not need to do them in any kind of order, except #1 that one kicks the whole adventure off.
This could easily be 2 maybe even 3 sessions of gameplay.
After each session just remove the events that aren’t needed anymore and replace them with new ones based off what the players did during the last session.
Did they piss off an NPC? Did they steal something? Did they help someone? Make up a few scenes related to those that you can sprinkle in.
The main idea here is the players decide what to do with the information you give them and you react to that.
Lets look at the bullet points once more.
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make sure you say specifically that the two younger siblings could still be alive since no bodies were found. And let the players figure out how they going to search for the siblings. Make them ask questions and roll dice.
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These 3 men’s sole purpose is to explain that the kids are alive and unharmed and are being brought to west town by a man named Wolf. Insert them anywhere the players are at while looking for the kids. They could be in a tavern getting drunk, sitting around a camp fire off the road, in the shop trying to sell their pillaged loot from the PC’s house to the shop keeper. It doesn’t matter, just let it unfold naturally to what the players do. The players can kill them, let them go, capture them and make them into guides, you have 0 idea what they are gonna do and it doesn’t matter, your job is done assuming they didn’t just kill them first and if they did, so what move on and try again in the next area with new NPCs named Snow, Grizzly, and Pip.
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When they get to West Town, Wolf’s gang is there and the locals make a big deal that Wolf is back in town and everyone is talking about it Then just let the players run into wolf directly and have the mob boss mention the strange gold coins he paid his debt with. They can fight even kill wolf, question him about the kids, make him be their guide to the cultists. whatever. The whole point is to learn about the strange gold coins, and the cultists have the kids. let the players decide the rest. Hell they might not even go to West Town and you’ll never use this scene.
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If players question knowledgable NPCS like the mob boss, a mayor, the captain of the guard, a wise wizard who lives in a tower they might know about cultists buying children with ancient gold coins. Make them earn this information.
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This is an example of something that happened in a previous session or two ago that is coming to bite them in the ass. Use this scene to add action/combat if things start to slow down.
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This is a another example of a scene that could easily be skipped but its there incase you need it. If things start to slow down and you need action, suddenly the streets are a warzone. You could earn favor with the mob boss, the rival, or the caravan the players befriend who doesn’t want their shop to be burned down they just opened.
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Use this if the party needs help. Did one of the players fall into a river and get separated from the party? the caravan could fish them out and nurse them back to health. They can be a shop, resting point, information hub out in the wilderness.
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Again, if things slow down and you need some action. This is a good way to earn favor with NPCs like maybe their kid found the baby monster and you save the day, or maybe all the npcs die in the combat. Maybe the PCs got captured by wolf and his gang and when the mama monster shows up it gives them a chance to escape during all the commotion.
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Pretty much another version of bullet number 2 to point the PCs in the right direction but can easily be here to add action when things slow down. Oh the players randomly want to find an alchemist? he lives on the edge of town? oh look his house is on fire.
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This is pretty much another version of #3 incase wolf died before giving out the info and the players need a new lead to the kids and the cultists. Plus they’ll probably get to beat up a scumbag who sold their own kids.
Hope this helps as I seemed to of typed more than I planned lol