In D&D “hit dice represent your character’s potential for health and recovery”. I’m suggesting an idea to ditch hearts and hit points and bring back hit dice instead.
Having mainly run games for my daughter and groups of kids, sometimes math gets in the way and slows down the game, we were looking for an alternative way to track health and damage.
Why?…
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There’s less math calculations because you’re not having to track hit points.
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At the table this is more exciting than just scratching numbers off a character sheet.
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Players are involved outside their turns, so it increases engagement.
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Players can just have their Hit Dice in front of them, as a physical representation on the table, and DM’s can just plonk a big ol’ d20 next to that immaculately painted dragon mini.
Use the D&D class HD for examples, you can easily convert these if your using the ICRPG paths, so barbarians a d12, fighters get d10, rogues d8, wizards d6, etc. Monster’s HD are straight from your favourite monster manual.
New Combat Sequence
Attacker rolls to hit and then rolls damage/effort dice.
Defender rolls their hit dice trying to meet or beat the damage roll.
Resistance: roll HD save with advantage.
Vulnerable: roll HD save with disadvantage.
If defender is successful, they take the blow but avoid any serious injury.
If unsuccessful, they sustain damage and their HD steps down.
Stepping dice
Step Up means increase class HD rolled, d8 to d10
Step Down, means decrease class HD rolled, d8 to d6
When your hit dice is down to a d4 and you take further damage, then you’re out, as if you had dropped to 0HP.
I’ve seen lots of alternative solutions to hit points but most result in death spirals for the characters, this method doesn’t hinder the character from taking actions and performing tasks, but still has some impact when taking damage, with each blow you are more bloodied and beaten, making it harder to stay in the fight.