Greetings and good day. Raptor has hit a creative roadblock so I wanted to pop this here and see if anyone else has had same idea as I and maybe brainstorm a bit.
I’ve been obsessing over Deep rock galatic (Who doesnt like dwarves and mining?) and during hottest days of summer I started a homebrew project to bring good old pickaxe wielding fellas to ICRPG. I call it
Another day in the dark beneath
My plan was to write “Employee guide” for players and “Employer guide” as toolkit for GM (Ie, for myself) but as said while working on later booklet I’ve ran into some creative troubles.
Base idea for this project is to bring in all the good and interesting stuff into ttrpg table in a way that it can be run as oneshots, has some replayabilty and encompasses three core facts I personally enjoy in Deep rock galatic. These are:
Comradery, nothing brings people closer than risk of death for faceless corpration after all. xD
Loot and gear based gameplay, Simple go down, dig some minerals, get up and get loot, simple and functional.
Fear of the dark, there is something primal about rummaging through dark caverns full of hostile lifeforms and other unearthly perils.
So how does it work out then and what I’ve got?
I have four kin (or bioform), Dwarves, Elves, Ratfolk and Kobolds. Each kin gets little background and “Family eirloom” a powerful item character starts game with. This varies from elven healing songs to kobold’s ancient scale.
Four classes. I personaly enjoy 1st edition approach on classes so I worked them little dirrefently. Each class starts with preset gear, including class specific gear (Like Hook shot for Recon) as well as single class ability (like Recon’ Darksight). My goal was to make class very specific in their workings but in a way that they support eachother. Current classes are: Miner, Runesmith, Guardian and Recon.
Bunch of gear. I have preset lists of weapons, common gear and items which character’s start with or which they can stock up if they go for another dive.
What I am working with.
Depth and darkness
Simple plan. For each mission, ie dive, party is sent down to multi level, semi randomized caverns to dig up x amount of minerals or collect other specialized loot. In 1d20 Turns, elevator returns to starting room and they can get up safely.
Room DC. My idea was that room DC follows two things. Depth and light. DC starts at 8 on highest depth and increases by 2 for every depth beneath it up to maximum of 20. Then there is light. In microsetting I have for this one, Darkness in the depths of earth is a living, hostile entity. It doesnt want intruders and will kill and harm those who seek to dvelve within it. This means that if party doesnt have enough light, Room DC increases and in pitch black the darkness begins to consume them but on flipside more torches they burn up or better lanterns they wield, easier things get to them.
Then there is swarms. Dark beneath is full of hostiles which I’m planning to group into four factions. While there is a risk that newly discovered room might already have say, bunch of vampires digging up old coffin, there is also risk that hostiles swarm up and go hunting the party. This is measure with a Swarm dice.
Swarm dice starts as 1d8 in second level and decreases in die size down to minimum of 1d4. At end of each Round, dice tics down towards one step or two steps if party performed any Noisy action, like blewing up that pesky coffin. When Swarm dice reaches 0, swarm appears to random room connected to the room party is currently in and begins to proceed down to end their operations while new swarm dice is rolled and threat continues…
That would be a brief sum up on things overall, but as said, I’m little stuck. xD Maybe I just need little slap on the head or sanity check but my employer guide has been collecting dust for a while now. I’m little itchy on enemy types or various methods of how to randomize the dungeons so it would be easy to just sit down, roll a grew, roll a dungeon and get to work.
If anyone has any input on this or guestions just hit me up. I’m happy to share and would really appreciate some feedback. Only reason why I’m not putting overly specifi stuff here is because this post is already too long and I dont know if topic is interesting to people but here you are.
Rock on and roll dem bones.