Those specific class features and tropes you mentioned were much later additions to the ranger character class and concept added in later editions of D&D. The dovetail with the action economy and bonus structure of 5e and seem to function only to attempt to differentiate the ranger concept mechanically to some degree within the morass of class and subclass bloat that exists within that system. IIRC the 5e ranger gets crap like a “fighting style,” favored enemies, and favored terrain with experience—none of which I would personally consider a “classic” class trope from early RPGs or literature. Conversely, the original AD&D 1e ranger had a tracking percentage skill, an “in-6” surprise ability, and a fairly hefty damage modifier against giant-sized humanoid. (The differences in action economy between 5e and ICRPG can complicate the inclusion of dual wielding in combat for any class if the GM’s intent is to provide extra actions per turn, but that is a discussion issue for another thread…)
I think Kane did a marvelous job here of exploring and capturing different aspects of the class’s “ranger sense” ability, which I think is a more intrinsic and iconic trope for this character concept, as touched on in RPGs, fiction, and cinema. I keep picturing Aragorn tracking uruk-hai…