Hi all,
I just have a few questions regarding the Mage of Quickstart 2e…
Starting ability:
DARK PACT: Can I sacrifice any HP to boost any rolls (checks, attempts, efforts, …) or only failed rolls (“1”)?
Starting loot:
MEMORY RING: Does this rule only apply during combat (otherwise every mage would almost always have pre-rolled 6D6 available)? And can I use a pre-rolled 1D6 for any rolls or just for failed (“1”) rolls?
ASTRAL GRIMOIRE: I don’t understand why I should take an ASTRAL GRIMOIRE over the MEMORY RING. I can’t see any advantages in doing so…
Milestone abilities:
MAGIC THEORIST: Is this needed do make use of FORMLESS MAGIC?
MASTERY:
Can I only master a chosen starting ability? Or can I master any ability (thus getting the starting ability and the appropriate loot during mastery)?
I understand that ICRPG is more of a toolkit than a rigid system… But to understand the original ideas better it would be cool if someone could explain/discuss my questions…
Thanks in advance…