PvP? How do?



How would you go about doing this?

I was thinking something along the lines of:

Attacker rolls their weapon damage die, the result becomes the ATK value that lowers the defender’s defense.
(So a maxed defense of 18 would be reduced to 6 by a max roll from a d12 weapon)

Defender rolls their d20 Defense.

Rolled under? No problem.

The attrition sustained is determined by how much the d20 rolls over the ATK lowered Defense value:

2 = Basic Attrition
4 = attacker decides either Flesh or Equipment Attrition.
8 = Destroy
12 = Brutal

I wanted some ruling for this in case the party turns on an NPC/companion or a player is corrupted somehow and turns monstrous. without having to convert their character sheet into a Enemy type entity – unless there is some easier way to do that?
Like turn the combined number of items and skill they have into HP
Have their ATK be the median of their weapon damage (so d12 becomes 6 ATK)
Have their DEF be defense minus 10 (so 18 becomes 8 DEF – is that too high?)

I don’t know which method would be faster/easier/more satisfying.



i would treat it like borderlands in which both players fight have max hearts in the fight and the first to submit loses. with no damage done to characters outside the fight


In this game I think we should utilize the skill/flat roll system. Lets not make things more complicated then necessary.
Have the players roll an appropriate skill or a flat roll of 10. which ever is better.
If the attacking player passes the check and the defending player does not, roll damage for attrition.
If both players fail the check, the attack is unsuccessful.
if both players pass, the player that has a greater margin of success wins.
(if my brawling skill is 13 and I rolled an 8, my margin of success is 5)

If somehow the margin for success is a tie, it goes to the defender because losing attrition is pretty devastating and we should give them the benefit to avoid it in a PVP situation. the attacker should probably also have the ability to just stun the player and not actually damage them, Like a smack in the head or a push to the ground to stop them from doing something. (this could also be cool if one of the players was charmed or mind controlled)