I break my notes into 5 main sections:
1. The Truth
This is the full reveal of the story and events and it usually takes about a paragraph. Often players will never get all of this, but it helps me as a compass.
2. What’s Known
This is the catalytic event, why PCs are drawn into the events. A murder, disappearance, strange lights in the sky, whatever. It’s the loose thread that sets PCs upon the unraveling of the mystery. I like to start my players here, media res.
Here I may also jot down the progression of events that occur if the players do nothing. Because often these games are a race against time this list of events helps me to keep tension and pace.
3. Clues (Treats)
Regarding clues, the game is not about players finding clues. It’s about the clues finding the players. Clues are needed to move the game forward so shouldn’t be hidden, the clues need to move to the foreground so PCs can find them.
I’ll jot down a bunch of different clues that either a) reveal a bit of the whole tapestry, or b) give players needed info to move forward. With each clue I’ll notate about 3 potential Cast or Locations these clues can be found. Because clues need to find the players, I may need to move them around in the game.
I may, for example, have a clue inside a tome for a PC to read but in reading it there’s a risk of sanity loss. If the PC accepts that risk, I’ll make that Clue a big one or reveal several clues since they too the risk… big risk gets big rewards. But, if PC s choose not to take the risk I be sure to reveal that clue somewhere else, too, but I may not have it as big a reveal as if they had took the risk. Clues are looking for the players.
4. Cast
Jot down several NPCs that players may encounter along with the NPC’s Likes, Dislikes, and Agenda. I may even scribble down a sentence or two that they might say as a means for me to get a grip on how they act in-game.
With each NPC, I may also jot down the Clues that may have, or the Locations they may be fond or have access to.
5. Locations
A list of cool and/or essential setting locations along with the Clues and Cast that may be found there, along with any threats (monsters, traps, sanity). I’ll note interesting atmosphere elements of the locations, too.
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Basically, I’m really just jotting down clues and how they could be found and events as they may occur if they aren’t found in time.