Hail shields! I’m starting a game of Warp Shell soon, with a twist: the PCs play medical missionaries who took an oath of nonviolence. They’ll find themselves in plenty of danger, and I want to give them fun options for defending themselves. I’m looking for input and ideas.
One idea is to simply “set phasers to stun,” so to speak, and allow them to use standard weapons on a stun setting, or perhaps with special ammo. Damage from this would heal at the end of the encounter, and if someone dropped from it they would fall unconscious, stabilized. This option seems… lacking somehow. I want to promote the idea that nonviolence takes more wits and creativity.
Another option would be to design new non-lethal items that don’t use EFFORT at all, but instead cause immobility, push/pull, or unconsciousness on a timer. I’m concerned this could add a lot of tracking to the game, but I suppose it’s hardly different than tracking HP.
That’s what I got. What ideas do you have? What would make you excited to play this game?