Gish
You are adept in the ways of both sword and magick.
Health: 3 strikes
Armor: Medium (Save against wounds on a 4+ with shield/5+ without/miraculous save 6)
Boon: Melee tasks.
Master of Magick: Gain mastery of one spellcircle of magick.
Defensive Abjuration: You can magically augment your armor or shield (only one) to be more resilient, improving your save by 1. Although activating this ability is a free action, maintaining this effect counts as a robustly anchored spell (requires being hit with a Crit to break the effect).
Keen Edge: You can magically augment your melee weapon to crit on a 5+. Although activating this ability is a free action, maintaining this effect counts as a robustly anchored spell (requires being hit with a Crit to break the effect).