So I nerded out on the fundamentals of the combat mechanics (it’s how I process new stuff). I was curious to see how using different weapons scaled when a solder and a skeleton face off.
I wrote a Python script that runs 50000 skeleton and soldier attacks to determine how often they each successfully hit. It’s posted publicly on Kaggle in case anyone is as nerdy as I am.
Skeleton attacks soldier
Player defense is 6+DEF-ATK. If d20 check is over the player’s defense, then attrition damage is taken.
- Player DEF: 3
- Skeleton ATK: 3
- Odds skeleton successfully hitting the player: 70%
Player attacks skeleton
Player rolls attack die (d4-d20), enemy subtracts their DEF from the rolled number and takes hit-point damage.
- Skeleton DEF: 3
Odds of soldier hitting the skeleton with different die:
- d4 = 25%
- d6, = 50%
- d8, = 63%
- d10, = 70%
- d12 = 75%
- d20 = 85%
I haven’t done this with D&D or other systems but it could be interesting to see the differences. I’m a fan of Sly Flourish’s Forge of Foes and will probably try to create something similar for C&S.
Anyhow, it’s a start of an idea.
Cheers!