My friend is having trouble thinking of a level 1 glyph spells


#1

He’s playing an alchemist and he doesn’t like the only level 1 spell availble. I can’t think of any good ones either, so does anyone have any ideas for good level 1 glyph spells?
EDIT: Didn’t notice the ideas included at the end of the glyph spell list. Found some cool stuff in there.
EDIT #2: More specifically “Magnetic” - Draw a glyph on one object and draw the same glyph on another object, the two objects attract towards each other for 1d4 turns per power


#2

He can always start by reflavoring some of the other level 1 spells. For example, Energy Level 1 Repel can br flavored to a Glyph spell that is drawn on an area having a repulsive effect.


#3

This sounds like a job for Google! I just did a quick image search for runes and got this:


source: https://www.redbubble.com/people/simbamerch/works/27477908-fantasy-runes?p=t-shirt

Using that as inspiration, this is what I thought of:

  • Locking: Touch two matching glyphs on two objects together and magically bind them together. (Ex: A glyph on a door and a glyph on the door frame. Close the door and they “lock” the door in a way that is not dependent on the dead bolt. Got to stay one step ahead of those thieves :wink: )
  • Explosion: Mark an object with an explosion glyph was a number of additional mark. The object will then explode in X number of ROUNDS equal to X number of marks.
  • Holy: Mark an object as HOLY and grant additional damage against UNDEAD.

#4

Oh hell yeah, that’s awesome